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Would have been nice to see another side of the story, too. :shrug:Īnyhoo, they should really have tried harder with Mannimarco, imo. It would have been great to go to the university as the best source of magical goods whenever I wanted them.Īlso: Mannimarco was supposed to be Pretty sure that's not a Sload, but I may be wrong. I had no reason to visit the place other than a few quests, really. It would also have been great if it was full of alchemical merchants and other mage-like merchants.
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There should have been a bunch of unique books placed around a giant library. The problem was that the only source of enchantment in the vanilla game was located in the Arcane University. There was nothing wrong with the reccomendation quests, imo. Sebrina Johnstone Posts: 3456 Joined: Sat 12:58 pm Also, Wasn't Manimarko supposed to be a sload, not an Altmer?! It wouldn't have been so bad if it was just against the Manimarco aligned necromancers, but all of the Necromancers got lumped in with that. Having four areas with multiple contract opportunities, instead of just moving from town to town in an order, then even able to pick your side to determine the outcome of the guild.īut back to the Mage's guild, again, in Oblivion I had a really big problem with the direction they took the guild, Mage's Guilds were supposedly wizards-for-hire and/or covenants of arcane enlightenment, and here we have the archmage with a bone to pick with Necromancers, formerly a respected practice in Cyrodiil.
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I also loved how nonlinear the Morrowind Guilds were. And only towards the end, when you're high ranking and influential, are you thrust into the pivotal "Story" Elements. Overall, Morrowind's guilds and storyline just had better pacing, often treating the first two thirds of the guild, as really nothing more than "Contracts" or "Guild Jobs" with occasional mention of the ambitions and political drama within. The Fighter's guild suffered from that too though, but it made more sense in the context it was delivered. It seemed more fitting to be called "Witch-hunter's guild" than Mage's guild. The Mage's Guild in Oblivion, I thought was just terrible overall.
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